![]() ![]() The affinity system resets with every run and is so random with every encounter that your characters never really have any emergent personality like in the first game it just feels like an annoyance that throws up petulant obstacles on a dice roll every so often. Just like in the first game you start getting a bunch of resources and items quickly as you progress through the map, but unlike in the first game where you have to agonize between balancing consumables you might need to progress versus treasure you want to bring back, here you just constantly toss out crap as it fills up because there's no buying or selling. But some of the elements just feel very wobbly even by that. I've seen some reviewers describe it as being a much more traditional 3 map roguelike compared to the first one, and that's certainly true. That's all neat.īut the rest of the campaign mechanics feel kinda undercooked. The synergies are still good and fun to figure out between classes, unlocking different builds is fun, I generally like the different talent trees and how you can "spec" your classes for different roles more readily. Once I got a sense of what all the various tokens meant (most of which are carryovers from the first game, or close to), it was easy to get into the swing of things. ![]() The lack of whiffs removes a major frustration factor from the first game, while the fights still feel tense and dangerous. ![]() On the positive side, the actual combats feel smoother and better tuned. But mostly, it just makes want to play DD1 again, which just felt better overall. In a few ways I'd say its got some small improvements over the first. ![]() So I've put in a few hours on this now and, hrm.I dunno. ![]()
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